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Missables: What You Can Permanently Lose

The Blood of Dawnwalker is generous — most of the world waits for you. The exceptions cluster in exactly two places: the prologue's sundown deadline and the 30-day main clock. Everything on this page is confirmed by community playthroughs.

1. The prologue deadline (Day 1, sundown)

The moment time reaches sundown in Laslea Glen, the Blood Mass begins and every active side quest fails. These seven are gone for the whole playthrough:

QuestHow to get itWhy it matters
Live BaitFrom Yanna outside Coen's home.Fails at sundown on Day 1.
Deep DownFrom Gavril by the fields.Best early XP and unique gear (Mireleaf Bracers, Undead Warrior's Sword) Fails at sundown.
Enter NotTriggered at the ruined house on the way to the peat bogs; turn in at Laslea Church.Fails at sundown.
DisturbedFrom Crina at the cemetery near Laslea Church.Only if you still have time before sundown.
Someone Needs a LessonPrologue side quest.Fails at sundown.
BlasphemyPrologue side quest.Fails at sundown.
On the RunPrologue side quest.Fails at sundown.

The route that saves all seven is in the prologue walkthrough. The single most important habit: when Anca offers Latin practice, take “I really have to go” — it costs 1 time segment instead of 2.

2. The 30-day clock (the whole game)

  • Your family dies on day 31. Let the clock run out and the story locks into Ending 2: Time Runs Out — you can still finish the game, but the save objective is gone.
  • Optional character quests can lapse. Lacra's The Night of Horrors and Crake's Distant Shadows and A Closer Look are optional branches — if you rush their final quests without doing them, they're gone. They are required for the fullest versions of Lacra and Crake's stories.
  • Bakir's hidden quest “A Mother's Plea” needs Lacra's questline progress first — miss the dependency and Bakir's anger stalls.

3. One-way doors that are actually fine

  • Romance: nothing locks you out. You can even pursue all three romances in one run.
  • Endings: one manual save after the third court member covers all seven. See the endings guide.
  • Exploration: wandering, fighting and fast travel never advance time. The world itself is never missable — only hourglass actions spend it.

FAQ

What quests are missable in The Blood of Dawnwalker?

Seven prologue side quests fail when time reaches sundown on Day 1: Live Bait, Deep Down, Enter Not, Disturbed, Someone Needs a Lesson, Blasphemy and On the Run. Optional character quests like The Night of Horrors (Lacra) and Distant Shadows / A Closer Look (Crake) can also be skipped permanently if their questlines lapse.

Can you fail the main story in The Blood of Dawnwalker?

Yes. If 30 in-game days pass without saving Coen's family, the story locks into the “Time Runs Out” bad ending and the objective changes to revenge. Only hourglass-marked actions advance time — exploring and fighting are free.

Can I get all 7 endings in one playthrough?

Yes. Create a manual save after defeating all three Vrakhiri Court members (Ambrus, Bakir, Xanthe) and before the endgame branch. Every ending can be reached from that save by reloading.

Is romance missable in The Blood of Dawnwalker?

No. There are no missable quests or activities that lock you out of a romance. You can pursue all three options (Anca, Lacra, Crake) in a single run as long as you budget the time for their questlines.