Dawnwalker Guides

Walkthrough · Time management

The 30-Day Plan: One Run, Everything Done

The game is open — nothing forces this order. This is a community-derived schedule that fits the main objective, all three court hunts, all three companion questlines and the ending setup into 30 days with slack to spare. Adjust freely; the only hard rule is finishing before day 31.

The golden rule again: Only hourglass actions advance the clock. Exploring, fighting, and fast travel are free. When in doubt, scout — it never costs a day.

Day 1

Prologue — don't leave anything on the table

  • Complete all 7 missable side quests before sundown (route in the prologue walkthrough)
  • Deep Down for the Mireleaf Bracers + Undead Warrior's Sword
  • Pieter's training for the Charge Manual
  • After Smoke and Ashes: climb the church tower (From Above)
Prologue walkthrough →

Days 2–4

Setup — towers, build decision, first strikes

  • Scout Briar Sloughs and Maragir Wealds; climb every watchtower you pass (free)
  • Decide your build theme now — perk learning costs segments
  • Start Ambrus disruption: his Cellars cost only 1 segment each
  • Pick up The Firebrand at the prison camp (starts Crake's line + counts as court disruption)
Court activities guide →

Days 5–9

Ambrus falls

  • Finish Ambrus's remaining activities (~3 segments each — two strikes per day max)
  • Unlock The Gilded Gauntlet + The Bittersweet Toast, defeat Ambrus
  • Drain his blood (Scarlet Shield) and loot the note → A Friend Like This (Lacra)
  • Interleave Crake's early quests (they share the region)
Ambrus boss guide →

Days 10–14

Lacra's line + pivot east

  • Run Lacra's questline: Song of the Mountain, Hive and Seek, Our Rotten Roots
  • Her progress spawns Bakir's hidden quest A Mother's Plea — you need it
  • Start Bakir disruption in Boar's Back / Rockfalls (level 22+ territory)
  • Anca's quests fit in the gaps (Echoes of Silenced Bells → Leonica fight)
Lacra guide →

Days 15–20

Bakir falls

  • Complete Bakir's distilleries / headhunters / pillories / transports + A Mother's Plea
  • Unlock The Lunar Game and The Ring, defeat Bakir at Lunar Manor
  • Keep Crake's line moving: Where Loyalty Lies needs your infamy rising
  • If corruption build: this is where vampiric perks start paying off
Bakir boss guide →

Days 21–25

Xanthe and the endgame prep

  • Clear Xanthe's activities in The Silts / Tantari Woods
  • A Monk and a Saint: defeat Xanthe at Svartrau Cathedral
  • Avoid the Silts Tower door unless you want Ending 3 — or save it for your reload tour
  • Finish remaining companion quests (Crake: Rise at Dawn / Fall Before Dusk; Lacra: Midnight Reckoning)
Xanthe boss guide →

Days 26–30

The save, then Brencis

  • Third court member down → make the manual save (all 7 endings branch here)
  • Your chosen path: Folk Hero (solo), The Patricide (Lacra), Knyazmaker (Crake) — or the bad endings if you're collecting
  • Greifberg Castle (level 36–50): final confrontation
  • Anything unfinished is optional now — the family's rescue is what the clock was for
All 7 endings →

Where runs usually go wrong

  • Over-learning perks. Every advanced perk costs segments. A focused build saves 1–2 full days versus a spread.
  • Serial companion lines. Crake's and Ambrus's content overlap geographically; Lacra unlocks Bakir's hidden quest. Run them in parallel, as scheduled — not one after another.
  • Turning in quests one at a time. Turn-ins cost segments; batch them per trip when the game allows.
  • Panicking about the clock. Eight segments per half-day is more generous than it feels. If you're on this plan by day 15, you're fine.